AoeStats
← gharsathalam

Arabia

503450755Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 41m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
953
+41
🇵🇱 Vikings · Poland
953
+41
🇬🇧 Vietnamese · United Kingdom
1001
-44
🇬🇧 Byzantines · United Kingdom
862
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,403 10:49 25:12 41:06 ⚔ Scout Rush
36 1,495 10:20 20:07 ⚔ Skirmisher Rush
31 1,297 10:53 21:23 ⛏ Fast Castle
20 825 10:47 26:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,455 9,503 4,270 1,505 29,733 32,489
12,435 7,382 4,010 850 24,677 27,901
9,070 6,113 5,565 1,110 21,858 23,548
5,870 7,464 1,840 2,230 17,404 19,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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