AoeStats
← Dani

Black Forest

503450683Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 87m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
838
+18
🇩🇪 Turks · Germany
837
+18
vs
🇪🇸 Burmese · Spain
881
-18
🇩🇪 Vikings · Germany
876
-18
Player eAPM Actions Feudal Castle Imperial Opening
38 3,342 13:36 24:07 32:19 ⛏ Fast Castle
34 2,947 12:08 19:30 38:22 ⛏ Fast Castle
23 1,974 12:25 20:19 34:30 ⛏ Fast Castle
22 1,946 10:21 21:42 35:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,430 30,962 54,615 3,250 125,257 137,948
55,425 40,250 24,020 2,915 122,610 134,625
30,175 24,465 19,110 5,405 79,155 105,625
19,420 26,207 15,240 2,800 63,667 68,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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