AoeStats
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Nomad

503450477Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 35m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
1360
+20
🇹🇷 Italians · Türkiye
1359
+20
🇹🇷 Persians · Türkiye
1327
+22
🇦🇷 Spanish · Argentina
1485
-22
🇦🇷 Portuguese · Argentina
1447
-20
🇦🇷 Maya · Argentina
1445
-20
Player eAPM Actions Feudal Castle Imperial Opening
60 2,090 15:28 20:07 ⛏ Fish Boom into Fire Galleys FC
51 1,786 13:37 18:25 ⛏ Fish Boom FC
49 1,718 13:07 24:06 ⛏ Fish Boom into Fire Galleys FC
36 1,246 13:26 20:00 32:42 ⛏ Fish Boom into Galleys FC
34 1,182 12:58 16:52 ⛏ Fish Boom FC
26 911 13:04 17:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,085 7,949 4,065 1,600 25,699 26,384
9,300 9,586 4,045 2,350 25,281 27,766
12,585 7,120 3,320 300 23,325 25,458
9,165 6,134 2,320 2,475 20,094 20,454
7,025 9,062 1,945 305 18,337 18,561
7,705 5,277 820 950 14,752 15,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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