AoeStats
← shamannking1993

Team Islands

503450188Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 148m 0s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Japanese · Russia
1000
+12
🇫🇷 Saracens · France
956
+14
🇨🇱 Koreans · Chile
944
+35
🇨🇿 Huns · Czechia
931
-14
🇨🇿 Vikings · Czechia
909
-13
🇨🇿 Spanish · Czechia
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 6,438 12:07 16:03 38:58 ⛏ Fish Boom FC
39 5,702 12:22 19:07 29:48 ⚔ Fish Boom FC into Scouts
34 5,070 11:42 17:20 49:04 ⛏ Fish Boom FC
31 4,558 10:45 20:13 48:23 ⛏ Fast Castle
24 3,599 11:44 21:48 38:35 ⛏ Fish Boom FC
24 3,505 11:44 17:26 33:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
74,070 86,890 75,040 3,275 239,275 249,851
60,510 75,740 55,685 5,550 197,485 245,981
61,500 66,570 61,485 5,455 195,010 214,895
28,940 98,870 47,950 4,610 180,370 230,772
35,745 59,900 63,275 5,300 164,220 268,978
25,730 67,320 39,235 3,135 135,420 141,897
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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