AoeStats
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Nomad

503450032Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 41m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
1466
+12
🇵🇱 Georgians · Poland
1423
+14
🇬🇧 Bohemians · United Kingdom
1341
+17
vs
🇲🇽 Lithuanians · Mexico
1413
-16
🇺🇸 Khitans · United States
1358
-14
🇨🇦 Koreans · Canada
1338
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,941 12:18 17:09 — ⛏ Fish Boom FC
39 1,626 12:15 17:53 — ⛏ Fish Boom FC
37 1,529 12:35 17:29 34:11 ⛏ Fish Boom FC
30 1,250 13:56 17:36 — ⛏ Fast Castle
30 1,245 14:10 21:23 31:20 ⛏ Fish Boom into Galleys FC
17 694 12:54 16:59 36:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,655 18,351 4,980 2,900 38,886 42,756
16,615 10,715 6,445 3,000 36,775 38,224
12,005 14,221 5,975 2,325 34,526 40,549
9,630 9,397 5,405 1,400 25,832 27,140
10,920 10,121 1,700 1,900 24,641 24,431
10,940 7,989 4,575 950 24,454 25,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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