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Yucatan

503449738Analyzed
4v4 RM · 2d ago on Aug 31, 2026· 54m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
904
+19
🇦🇷 Persians · Argentina
865
+20
🇦🇷 Hindustanis · Argentina
844
+21
🇦🇷 Khmer · Argentina
806
+23
🇩🇪 Tatars · Germany
1011
-23
🇬🇧 Malay · United Kingdom
1002
-22
🇨🇴 Koreans · Colombia
992
-22
🇸🇮 Franks · Slovenia
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
MKNT | MSP Koreans
39 2,125 10:30 21:10 43:41 ⚔ Archer Rush
merascolanariz Vietnamese
36 1,997 11:29 16:26 36:27 ⛏ Fast Castle
Barkovskis Hindustanis
35 1,936 8:51 20:10 38:18 ⚔ Scout Rush
bangoboom Malay
25 1,386 13:09 23:33 35:26 ⛏ Fish Boom FC
Pieruzzini Khmer
17 915 9:27 33:43
Sac11111942 Persians
15 829 10:48 18:31 33:34 ⛏ Fast Castle
furbSLO Franks
15 835 13:19 17:35 43:12 ⛏ Fast Castle
Pangaea Tatars
14 788 11:27 17:02 26:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,470 17,918 18,180 2,490 73,058 97,097
32,005 10,190 18,390 900 61,485 70,744
18,210 20,565 17,795 4,265 60,835 74,599
22,695 23,300 5,545 4,600 56,140 67,429
22,365 16,605 7,550 2,900 49,420 51,956
11,775 19,734 15,365 910 47,784 55,747
17,425 16,534 2,340 1,500 37,799 46,781
11,045 10,990 4,895 2,585 29,515 36,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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