AoeStats
← ElNaweAOE

Yucatan

503449738Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 54m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
904
+19
🇦🇷 Persians · Argentina
865
+20
🇦🇷 Hindustanis · Argentina
844
+21
🇦🇷 Khmer · Argentina
806
+23
vs
🇩🇪 Tatars · Germany
1011
-23
🇬🇧 Malay · United Kingdom
1002
-22
🇨🇴 Koreans · Colombia
992
-22
🇸🇮 Franks · Slovenia
842
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,125 10:30 21:10 43:41 ⚔ Archer Rush
36 1,997 11:29 16:26 36:27 ⛏ Fast Castle
35 1,936 8:51 20:10 38:18 ⚔ Scout Rush
25 1,386 13:09 23:33 35:26 ⛏ Fish Boom FC
17 915 9:27 33:43 —
15 829 10:48 18:31 33:34 ⛏ Fast Castle
15 835 13:19 17:35 43:12 ⛏ Fast Castle
14 788 11:27 17:02 26:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,045 16,468 15,705 2,490 63,708 87,747
18,210 20,565 17,795 4,265 60,835 74,599
29,905 9,965 18,050 900 58,820 68,079
22,695 23,300 5,545 4,600 56,140 67,429
22,365 16,605 7,550 2,900 49,420 51,956
10,655 18,834 13,920 910 44,319 52,282
17,425 16,534 2,340 1,500 37,799 46,781
11,045 10,990 4,895 2,585 29,515 36,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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