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Coastal Forest

503449667Analyzed
2v2 RM · 10h ago on Aug 31, 2026· 37m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Romans · Switzerland
1127
+16
🇨🇭 Britons · Switzerland
1127
+16
🇩🇪 Malians · Germany
1131
-16
🇩🇪 Persians · Germany
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
F40 Britons
103 3,889 9:13 25:02 ⚔ Archer Rush
Moonz Romans
32 1,217 12:34 16:52 ⛏ Fast Castle
jagere Malians
28 1,041 10:48 ⚔ M@A into Skirms
CJJ811 Persians
27 1,016 11:29 18:35 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,985 10,359 6,670 425 23,439 24,335
8,200 4,940 4,170 1,200 18,510 20,798
7,355 7,588 3,540 0 18,483 18,500
4,550 2,500 785 125 7,960 8,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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