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Black Forest

503449605Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 92m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Persians · Russia
1139
+14
🇷🇺 Britons · Russia
1065
+17
🇷🇺 Khmer · Russia
1065
+17
🇩🇪 Jurchens · Germany
1168
-20
🇩🇪 Turks · Germany
1093
-16
🇩🇪 Khmer · Germany
1019
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 5,223 11:56 16:16 30:13 ⛏ Fast Castle
39 3,653 10:55 16:35 33:09 ⛏ Fast Castle
29 2,685 11:52 15:51 29:26 ⛏ Fast Castle
24 2,247 13:12 17:54 32:53 ⛏ Fast Castle
Gingold Persians
18 1,634 11:32 19:39 38:32 ⛏ Fast Castle
17 1,594 14:33 21:25 41:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,460 30,079 41,680 2,280 150,499 157,076
67,620 23,350 50,175 5,320 146,465 168,956
54,895 46,796 36,485 3,635 141,811 181,309
69,035 31,807 31,635 3,170 135,647 171,006
23,645 48,215 42,795 2,495 117,150 129,264
48,525 29,726 31,175 6,000 115,426 118,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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