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503449560Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 33m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Goths · Poland
923
+15
🇵🇱 Japanese · Poland
832
+19
🇵🇱 Persians · Poland
783
+21
🇵🇪 Slavs · Peru
924
-20
🇬🇧 Burgundians · United Kingdom
895
-18
🇬🇧 Georgians · United Kingdom
879
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 1,252 10:44 23:41
elcrab_FCUU92 Georgians
28 959 10:50 15:26 28:43 ⛏ Fast Castle
Kuba rozpruwacz Japanese
20 678 10:07 18:10
18 608 11:25 23:14 33:05 ⛏ Fast Castle
PoProstuKisiel Persians
12 411 11:56 19:12 ⛏ Fast Castle
Gurman8777 Burgundians
10 323 12:21 23:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,420 5,575 4,610 1,085 20,690 22,116
9,575 6,490 1,275 1,670 19,010 24,335
9,765 4,165 2,470 1,000 17,400 18,976
8,135 5,455 2,330 1,115 17,035 23,001
7,835 5,450 1,530 200 15,015 19,558
4,895 3,650 1,050 350 9,945 11,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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