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MegaRandom

503449502Analyzed
1v1 RM · 16h ago on Aug 31, 2026· 45m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
661
+15
🇧🇷 Khmer · Brazil
647
-15
Player eAPM Actions Feudal Castle Imperial Opening
PablinNTC Khmer
18 809 10:31 18:49 35:23 ⛏ FC into Fish Boom
Bulma Franks
13 599 10:49 19:09 31:43

Resources

Player Food Wood Gold Stone Spent Collected
20,770 13,540 8,075 2,150 44,535 48,758
18,795 7,856 8,715 850 36,216 41,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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