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Coastal Forest

503449404Analyzed
2v2 RM · 1d ago on Aug 31, 2026· 44m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
519
+9
🇩🇪 Gurjaras · Germany
514
+9
🇩🇪 Teutons · Germany
388
-10
🇩🇪 Persians · Germany
340
-9
Player eAPM Actions Feudal Castle Imperial Opening
joe baron Persians
10 441 14:42 30:39 ⛏ Fast Castle
Häslaus Ethiopians
9 412 16:00 20:54 ⚔ FC into Archers
SmacTac Gurjaras
9 406 12:54 27:34 34:31 ◆ FC into Fast Imp
4 169 9:48

Resources

Player Food Wood Gold Stone Spent Collected
11,130 6,420 3,765 1,600 22,915 32,471
7,775 4,775 3,740 1,300 17,590 18,606
3,940 2,935 995 125 7,995 8,380
2,610 1,941 140 730 5,421 5,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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