AoeStats
← DoneDitDat

Arabia

503449050Analyzed
1v1 RM · 6d ago on Aug 31, 2026· 38m 58s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
737
+17
🇪🇸 Ethiopians · Spain
756
-27
Player eAPM Actions Feudal Castle Imperial Opening
Macklemore Ethiopians
17 677 13:17 21:28 ⛏ Fast Castle
DoneDitDat Bohemians
16 618 11:21 19:35 28:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,195 11,710 5,200 935 32,040 36,515
11,365 6,445 5,275 200 23,285 28,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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