AoeStats
← Charlie Martel

QS Arena

503448966Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 34m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1096
+14
🇫🇷 Franks · France
1088
+15
🇺🇸 Wei · United States
1097
-16
🇺🇸 Magyars · United States
1025
-36
Player eAPM Actions Feudal Castle Imperial Opening
33 1,142 7:35 11:45 31:32 ⛏ Fast Castle
28 975 8:38 12:43 28:18 ⛏ Fast Castle
23 781 8:15 11:39 29:43 ⛏ Fast Castle
16 542 9:02 14:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,740 11,225 12,745 500 46,210 49,501
17,675 11,500 7,145 950 37,270 41,300
5,250 5,335 3,285 1,300 15,170 18,202
4,120 4,490 850 950 10,410 10,264
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.