AoeStats
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Team Islands

503448795Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 49m 39s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Poles · South Africa
797
+17
🇨🇱 Vikings · Chile
779
+18
vs
🇩🇰 Vikings · Denmark
847
-19
🇩🇰 Armenians · Denmark
779
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,329 11:22 16:55 29:57 ⛏ Fish Boom FC into Fire Galleys
23 1,137 9:53 18:07 31:23 ⛏ Fish Boom FC
14 699 13:53 19:15 32:37 ⛏ Fish Boom FC
10 500 12:50 23:19 43:00 ⚔ Fish Boom FC into Skirms into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
26,130 24,875 13,740 4,290 69,035 76,715
20,215 27,220 16,560 3,195 67,190 71,490
21,980 23,505 12,430 3,375 61,290 64,877
10,235 15,090 7,975 2,320 35,620 38,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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