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Coastal Forest

503448792Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 55m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1111
+15
🇩🇪 Franks · Germany
1048
+17
🇩🇪 Huns · Germany
1032
+18
🇹🇷 Magyars · Türkiye
1105
-18
🇺🇸 Britons · United States
1073
-16
🇦🇷 Celts · Argentina
1059
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,770 9:48 18:15 30:46 ⚔ Skirms into Archers
Tiny Joe Magyars
30 1,683 11:11 16:04 38:23 ⛏ Fast Castle
29 1,588 11:51 32:30 54:52 ⚔ Scout Rush
Erickinio Celts
23 1,250 11:42 34:23 ⚔ Drush into Scouts into Skirms
Batkon Britons
16 867 13:01 19:46 45:37 ⛏ Fish Boom FC
theNight Huns
16 883 12:16 18:31 40:39 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,575 19,523 22,055 1,745 62,898 71,359
23,300 20,320 14,250 3,350 61,220 66,365
17,800 21,135 20,475 1,600 61,010 65,345
13,300 13,420 7,735 3,100 37,555 40,811
12,620 7,420 5,795 950 26,785 30,543
6,785 6,062 1,425 600 14,872 16,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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