AoeStats
← back

Arabia

503448736Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 33m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Wei · Greece
1146
+17
🇩🇰 Romans · Denmark
1134
+18
🇩🇪 Japanese · Germany
1170
-17
🇩🇪 Jurchens · Germany
1170
-17
Player eAPM Actions Feudal Castle Imperial Opening
Maldee Jurchens
66 2,193 9:28 22:44 ⚔ Scout Rush
46 1,531 9:31 22:23 ⚔ M@A Rush
33 1,103 10:28 26:45 ⚔ Archer Rush
NomadX Wei
32 1,068 9:11 21:19 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,565 5,463 2,800 325 17,153 19,436
8,720 4,827 1,740 330 15,617 16,986
6,955 5,000 1,840 0 13,795 14,593
4,225 3,643 1,120 565 9,553 9,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.