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503448608Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 90m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Bohemians · Ukraine
809
+18
🇺🇦 Burgundians · Ukraine
809
+18
vs
🇨🇭 Armenians · Switzerland
875
-19
🇫🇷 Teutons · France
821
-17
Player eAPM Actions Feudal Castle Imperial Opening
29 2,648 9:58 20:20 32:31 ⛏ Fast Castle
28 2,558 11:50 16:13 40:59 ⛏ Fast Castle
18 1,621 11:57 23:54 39:16
10 901 9:59 19:25 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
30,925 32,690 16,820 4,875 85,310 84,944
27,230 29,710 22,910 4,145 83,995 111,638
24,105 20,490 18,940 4,400 67,935 81,898
8,425 5,155 1,530 100 15,210 16,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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