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Arabia

503448584Analyzed
2v2 RM · 2d ago on Aug 31, 2026· 52m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
854
+8
🇹🇷 Goths · Türkiye
564
+20
🇹🇷 Magyars · Türkiye
669
-14
🇹🇷 Vietnamese · Türkiye
649
-13
Player eAPM Actions Feudal Castle Imperial Opening
LcofJurns Magyars
25 1,316 15:36 26:11 ⚔ Scout Rush
buraktan86 Magyars
21 1,117 11:40 21:07 46:56 ⚔ FC into Scouts
Finagle Vietnamese
17 905 9:54 22:29 50:41 ⚔ Archer Rush
F23 Goths
13 667 13:37 30:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,560 16,075 13,320 2,645 52,600 58,883
17,645 11,544 4,345 1,750 35,284 38,951
10,765 5,880 3,400 1,525 21,570 27,079
8,420 6,047 3,765 875 19,107 22,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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