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Black Forest

503448531Analyzed
3v3 RM · 2d ago on Aug 31, 2026· 64m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Vikings · Romania
908
+18
🇷🇴 Britons · Romania
902
+18
🇷🇴 Teutons · Romania
893
+19
🇷🇴 Vietnamese · Romania
995
-36
🇷🇴 Magyars · Romania
938
-43
🇷🇴 Aztecs · Romania
924
-17
Player eAPM Actions Feudal Castle Imperial Opening
Fetzó Aztecs
34 2,191 12:02 17:42 34:15 ⛏ Fast Castle
Teodore Karstark Vietnamese
28 1,825 12:58 19:36 35:52 ⛏ Fast Castle
MDS Destroyer Vikings
28 1,836 12:11 19:18 38:32 ⛏ Fish Boom FC
THE SUSPECT Britons
25 1,599 12:10 21:32 39:36 ⛏ Fast Castle
19 1,246 13:29 21:19 44:42 ⚔ FC into Scouts
George Droyd Teutons
18 1,191 12:58 18:04 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,945 27,726 24,770 3,065 87,506 97,099
33,035 17,210 20,220 3,260 73,725 80,651
26,970 26,870 9,820 1,550 65,210 97,616
29,675 20,164 9,190 4,065 63,094 87,736
17,315 20,034 13,190 3,035 53,574 78,957
20,850 17,034 11,210 2,155 51,249 61,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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