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QS Arena

503448471Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 40m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1050
+15
🇺🇸 Saracens · United States
1036
+15
🇨🇿 Turks · Czechia
1022
-15
🇩🇪 Spanish · Germany
1017
-15
Player eAPM Actions Feudal Castle Imperial Opening
Eru Turks
28 1,141 9:10 13:19 20:09 ◆ FC into Fast Imp
Froghunter Spanish
18 749 8:11 15:10 31:33 ⛏ Fast Castle
rakosnikk Turks
16 636 7:50 13:18 27:04 ⛏ Fast Castle
E1jefe28 Saracens
12 467 9:31 15:29 32:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,685 12,925 9,950 2,150 43,710 48,232
12,650 19,826 6,740 1,210 40,426 53,388
12,155 12,690 3,770 850 29,465 32,264
10,990 8,010 5,650 180 24,830 30,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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