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503448418Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 58m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
929
+17
🇫🇷 Hindustanis · France
895
+44
vs
🇬🇧 Turks · United Kingdom
964
-18
🇬🇧 Italians · United Kingdom
940
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 2,735 11:05 15:41 34:54 ⛏ Fast Castle
20 1,171 11:47 20:36 32:33 ⛏ Fast Castle
19 1,106 12:03 16:07 35:52 ⛏ Fast Castle
18 1,044 11:23 16:01 26:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,940 26,545 24,135 3,150 96,770 116,430
39,265 22,140 11,260 3,820 76,485 88,870
27,900 10,823 13,425 1,530 53,678 68,336
15,765 15,470 11,900 3,830 46,965 49,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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