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503448418Analyzed
2v2 RM · 3d ago on Aug 31, 2026· 58m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Romans · Belgium
929
+17
🇫🇷 Hindustanis · France
895
+44
🇬🇧 Turks · United Kingdom
964
-18
🇬🇧 Italians · United Kingdom
940
-17
Player eAPM Actions Feudal Castle Imperial Opening
Cameleon_ Hindustanis
46 2,735 11:05 15:41 34:54 ⛏ Fast Castle
Vincent Romans
20 1,171 11:47 20:36 32:33 ⛏ Fast Castle
Bloodhorse Italians
19 1,106 12:03 16:07 35:52 ⛏ Fast Castle
18 1,044 11:23 16:01 26:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,785 27,745 26,915 3,150 107,595 127,255
41,065 22,140 12,310 3,820 79,335 91,720
27,900 10,823 13,425 1,530 53,678 68,336
15,765 15,470 11,900 3,830 46,965 49,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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