AoeStats
← IIronBlood

Coastal Forest

503448327Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 92m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Britons · Slovenia
903
+14
🇸🇮 Vietnamese · Slovenia
902
+14
🇹🇷 Turks · Türkiye
897
-16
🇹🇷 Bohemians · Türkiye
812
-12
Player eAPM Actions Feudal Castle Imperial Opening
IIronBlood Turks
45 4,190 11:24 17:15 40:12 ⚔ FC into Scouts
GM_Leon4rdo Vietnamese
22 2,064 9:41 19:07 36:41 ⚔ FC into Archers
Ernc Bohemians
21 1,984 11:17 18:33 36:40 ⛏ Fast Castle
matejch Britons
15 1,437 11:04 21:28 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,995 36,322 19,235 3,845 87,397 122,100
42,465 31,389 9,360 2,650 85,864 89,994
22,465 29,600 19,260 2,900 74,225 75,507
33,350 25,519 8,790 3,325 70,984 75,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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