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503448265Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 55m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
794
+11
🇨🇦 Japanese · Canada
787
+11
🇩🇪 Aztecs · Germany
764
+12
vs
🇵🇱 Bohemians · Poland
696
-12
🇵🇱 Vikings · Poland
696
-12
🇵🇱 Lithuanians · Poland
632
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 1,591 12:01 20:39 45:29 ⛏ Fast Castle
15 815 13:00 24:03 42:14 ⛏ Fast Castle
14 764 13:55 20:24 36:50 ⛏ Fast Castle
10 569 11:04 17:41 45:59 ⛏ Fast Castle
7 399 13:50 24:13 — ⛏ Fast Castle
7 395 11:27 23:43 49:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,335 12,575 14,625 2,200 54,735 67,783
19,830 11,236 12,335 4,815 48,216 54,506
20,875 13,700 9,345 2,800 46,720 49,839
10,035 6,780 5,830 2,610 25,255 28,324
13,240 6,505 4,140 850 24,735 26,827
8,595 9,445 2,295 2,150 22,485 33,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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