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Four Lakes

503448182Analyzed
2v2 RM · 1d ago on Aug 31, 2026· 82m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Sicilians · Italy
646
+15
🇪🇸 Spanish · Spain
592
+17
🇧🇾 Vikings · Belarus
623
-16
🇮🇳 Teutons · India
613
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 2,181 14:28 19:43 37:13 ⚔ Fish Boom into M@A FC
jhibban.04 Sicilians
23 1,907 13:44 22:07 39:07 ⛏ Fast Castle
netboks Vikings
22 1,802 11:25 21:53 36:11 ⛏ Fish Boom
Incognito3597 Teutons
16 1,320 11:15 21:29 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,070 38,240 23,500 4,150 110,960 117,658
47,745 38,427 12,900 3,410 102,482 106,900
32,520 38,187 22,900 7,445 101,052 107,360
41,905 25,435 26,160 4,435 97,935 146,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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