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Coastal Forest

503448058Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 38m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1125
+16
🇨🇳 Bengalis · China
1123
+16
🇺🇸 Dravidians · United States
1148
-17
🇺🇸 Magyars · United States
1091
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,910 9:21 29:50 ⚔ Skirmisher Rush
hua Bengalis
38 1,432 11:17 29:41 ⚔ Archer Rush
24 898 11:17 21:37 ⛏ Fast Castle
MeridianVoid Dravidians
21 793 10:50 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,575 7,020 2,620 115 21,330 23,796
5,945 5,744 940 1,130 13,759 15,286
5,490 2,870 3,310 650 12,320 14,032
3,725 3,209 1,155 375 8,464 8,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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