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Yucatan

503447714Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 88m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
761
+14
🇫🇷 Persians · France
713
+16
🇫🇷 Khmer · France
708
+16
🇺🇸 Byzantines · United States
814
-20
🇺🇸 Turks · United States
660
-13
🇮🇳 Japanese · India
654
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 2,823 13:01 22:40 31:53 ⛏ Fast Castle
Taytay1 Byzantines
29 2,515 11:19 15:24 35:30 ⛏ Fast Castle
antoine2acorse Persians
20 1,793 10:24 24:17 33:18
tonin83w Mongols
17 1,467 8:58 20:31 32:59 ⚔ Scout Rush
Sidamot Khmer
16 1,420 9:20 17:44 28:05 ⛏ Fast Castle
14 1,271 11:40 29:25 38:44

Resources

Player Food Wood Gold Stone Spent Collected
25,255 28,679 33,070 7,405 94,409 111,565
36,610 21,915 29,250 5,600 93,375 113,279
30,160 27,700 20,360 8,635 86,855 92,733
39,420 9,825 25,890 3,800 78,935 95,069
34,090 15,940 17,150 4,645 71,825 111,017
32,715 15,295 20,285 3,465 71,760 94,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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