AoeStats
← Byosnek

Coastal Forest

503447701Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 44m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1189
+14
🇩🇪 Inca · Germany
1189
+14
vs
🇧🇪 Teutons · Belgium
1168
-15
🇧🇪 Franks · Belgium
1134
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,214 12:34 17:40 44:17 ⛏ Fast Castle
25 1,116 9:29 18:37 38:35 ⛏ Fast Castle
24 1,088 11:21 17:12 — ⛏ Fast Castle
19 849 11:53 18:20 41:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,845 18,030 4,915 1,665 44,455 47,734
15,910 15,507 10,475 2,150 44,042 49,498
18,890 9,244 6,075 1,880 36,089 47,345
9,595 6,116 2,445 3,060 21,216 23,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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