AoeStats
← NewNormal

Black Forest

503447694Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 48m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Japanese · New Zealand
1362
+14
🇮🇳 Slavs · India
1331
+15
🇺🇸 Burgundians · United States
1336
-16
🇦🇹 Persians · Austria
1282
-13
Player eAPM Actions Feudal Castle Imperial Opening
SeFFa Persians
51 2,479 10:57 17:01 42:58 ⛏ Fish Boom FC
Fritz X2453 Burgundians
38 1,878 12:21 16:05 29:19 ⛏ Fast Castle
34 1,667 14:15 18:02 33:48 ⛏ Fish Boom FC
NewNormal Japanese
32 1,588 10:46 19:56 38:07 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,005 21,393 18,240 4,855 84,493 90,529
23,835 22,457 14,525 4,105 64,922 77,024
22,520 17,504 9,165 2,205 51,394 52,927
17,030 23,670 6,995 1,130 48,825 55,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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