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Black Forest

503447659Analyzed
4v4 RM · 2d ago on Aug 31, 2026· 61m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
858
+15
🇪🇸 Khmer · Spain
830
+18
🇻🇳 Lithuanians · Vietnam
816
+17
🇹🇼 Bengalis · Taiwan
811
+17
🇬🇧 Teutons · United Kingdom
894
-19
🇬🇧 Franks · United Kingdom
893
-19
🇬🇧 Khmer · United Kingdom
861
-18
🇬🇧 Cumans · United Kingdom
686
-10
Player eAPM Actions Feudal Castle Imperial Opening
GANADO Lithuanians
38 2,305 11:42 18:47 33:22 ⛏ Fish Boom FC
YJHAN Bengalis
21 1,311 16:03 28:03 53:36 ⚔ Fish Boom into M@A
charlie99cfc Teutons
21 1,289 12:14 16:28 33:33 ⛏ Fast Castle
LavaMole Khmer
18 1,071 14:35 20:24 35:21 ⚔ M@A FC
damrane Poles
14 867 14:39 23:12 35:41 ⚔ Tower Rush
admurray0799 Franks
12 740 14:04 18:57 38:39 ⛏ Fast Castle
lokakal Khmer
10 630 12:22 20:39 35:36 ⛏ Fast Castle
IDMD0708 Cumans
8 480 13:41 27:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,025 18,305 27,205 3,890 98,425 125,307
27,405 20,016 15,090 2,665 65,176 72,267
28,165 23,015 7,550 2,150 60,880 62,581
27,070 15,435 15,720 2,360 60,585 70,345
21,750 16,136 17,170 2,530 57,586 62,302
18,945 20,398 13,950 2,445 55,738 68,060
21,155 18,797 8,045 3,335 51,332 55,075
6,460 5,839 4,045 100 16,444 18,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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