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Arabia

503447541Analyzed
2v2 RM · 1d ago on Aug 31, 2026· 44m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
855
+16
🇫🇷 Persians · France
801
+18
🇺🇾 Chinese · Uruguay
891
-54
🇺🇾 Persians · Uruguay
813
-41
Player eAPM Actions Feudal Castle Imperial Opening
Shino Chinese
24 1,091 12:24 38:19 ⚔ Archer Rush
19 871 10:22 23:02 36:48
dark_29 Persians
17 741 10:50 19:10 36:38 ⛏ Fast Castle
Santiaku Persians
8 347 9:11 24:26 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,775 10,185 5,320 2,975 32,255 38,011
11,280 8,950 8,230 850 29,310 35,362
10,710 7,340 5,510 755 24,315 26,504
7,005 7,928 2,120 225 17,278 19,133
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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