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Four Lakes

503447429Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 22m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
1164
+13
🇬🇧 Malay · United Kingdom
1150
+14
🇬🇧 Vikings · United Kingdom
1140
+14
🇹🇷 Franks · Türkiye
1178
-17
🇹🇷 Britons · Türkiye
1092
-13
🇹🇷 Spanish · Türkiye
1043
-11
Player eAPM Actions Feudal Castle Imperial Opening
Umutsen8o1 Franks
54 1,221 9:58 ⚔ Fish Boom into Scouts
[BCBC] Simps Tatars
37 836 10:17 14:38 ⛏ Fast Castle
34 770 12:53 21:23 ⚔ Fish Boom into Archers
richd Malay
30 683 11:08 15:03 ⛏ Fish Boom FC
kbrertrk Spanish
27 609 11:18 20:15 ⛏ Fish Boom FC
alageyik2 Britons
23 523 12:04 19:53 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,065 3,415 1,220 100 9,800 11,555
3,425 4,263 1,615 0 9,303 11,419
4,680 2,876 850 0 8,406 10,269
4,485 2,839 770 100 8,194 8,753
3,910 3,793 330 125 8,158 9,966
3,095 2,725 520 0 6,340 7,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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