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← Fivesta

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503447217Analyzed
1v1 RM · 6d ago on Aug 31, 2026· 47m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
698
+15
🇩🇪 Ethiopians · Germany
677
-15
Player eAPM Actions Feudal Castle Imperial Opening
Fivesta Ethiopians
19 889 12:16 22:23 39:19 ⚔ Archer Rush
javizambrana82 Persians
11 523 9:22 19:16 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,925 9,927 8,630 1,600 38,082 47,393
19,485 6,290 7,565 2,900 36,240 40,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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