AoeStats
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Arabia

503447163Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 39m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
978
+14
🇲🇾 Magyars · Malaysia
945
+16
🇩🇪 Spanish · Germany
950
-45
🇬🇧 Hindustanis · United Kingdom
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,982 9:58 18:27 ⚔ Scout Rush
35 1,366 10:05 26:38
26 1,029 13:03 ⚔ Drush into Skirms
18 709 10:55 36:09 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,695 7,103 3,145 210 21,153 22,210
8,120 5,555 3,530 100 17,305 18,889
4,345 3,563 715 2,035 10,658 11,778
4,805 3,715 100 590 9,210 10,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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