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Arabia

503447089Analyzed
1v1 RM · 2d ago on Aug 31, 2026· 39m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1205
+16
🇧🇷 Mongols · Brazil
1207
-16
Player eAPM Actions Feudal Castle Imperial Opening
Dolores Dei Mongols
37 1,493 8:50 22:50 ⚔ Skirmisher Rush
Chimi Kyle Portuguese
30 1,195 8:49 20:36 37:17 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,435 10,835 9,200 1,450 35,920 39,035
17,165 10,206 6,840 850 35,061 36,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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