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Yucatan

503446996Analyzed
2v2 RM · 1d ago on Aug 31, 2026· 43m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1148
+14
🇫🇷 Persians · France
1147
+14
🇹🇷 Mongols · Türkiye
1130
-15
🇹🇷 Burgundians · Türkiye
1059
-12
Player eAPM Actions Feudal Castle Imperial Opening
KissMyAxe Persians
41 1,782 9:56 14:59 ⛏ Fast Castle
Ercx Burgundians
40 1,762 12:50 25:44 42:37
AVK Mongols
39 1,691 10:24 18:05 ⚔ Scouts into Archers
laurent.ginat Mongols
34 1,463 8:17 21:44 38:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,470 11,680 7,030 1,700 36,880 37,530
10,865 10,577 3,315 780 25,537 28,157
8,305 9,030 3,715 1,405 22,455 25,739
9,610 7,043 2,190 750 19,593 20,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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