AoeStats
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QS Arena

503446920Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 34m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
805
+3
🇪🇸 Goths · Spain
803
+3
vs
🇸🇪 Ethiopians · Sweden
396
-3
🇸🇪 Huns · Sweden
396
-3
Player eAPM Actions Feudal Castle Imperial Opening
20 712 9:32 19:24 — ⛏ Fast Castle
19 661 7:58 13:10 — ⛏ Fast Castle
16 550 10:41 19:13 — ⛏ Fast Castle
10 344 8:31 19:24 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,335 9,850 4,520 750 28,455 33,175
7,995 4,345 1,995 875 15,210 19,318
6,575 5,180 1,380 1,440 14,575 19,053
5,570 4,490 1,385 2,500 13,945 15,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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