AoeStats
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Coastal Forest

503446756Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 44m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
892
+16
🇧🇷 Goths · Brazil
886
+16
vs
🇦🇷 Mapuche · Argentina
910
-17
🇹🇼 Spanish · Taiwan
863
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,201 10:06 22:33 36:03 ⚔ M@A FC
36 1,623 11:53 17:16 — ⛏ Fast Castle
26 1,172 12:38 18:56 34:34 ⛏ Fast Castle
15 651 11:27 16:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,845 11,699 11,470 850 41,864 47,708
13,055 9,143 3,220 1,065 26,483 33,121
10,095 7,955 4,215 1,400 23,665 31,378
3,750 2,815 1,000 0 7,565 7,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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