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Coastal Forest

503446649Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 56m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1333
+12
🇩🇪 Persians · Germany
1309
+13
🇩🇪 Franks · Germany
1291
+14
🇩🇪 Italians · Germany
1290
+14
🇮🇹 Teutons · Italy
1279
-15
🇨🇳 Mongols · China
1267
-14
🇦🇷 Georgians · Argentina
1258
-14
🇺🇸 Khmer · United States
1215
-12
Player eAPM Actions Feudal Castle Imperial Opening
elnegrovisioso Georgians
43 2,424 10:22 21:17 36:26 ⚔ Scout Rush
degianni Italians
41 2,309 9:28 24:36 41:43 ⚔ Archer Rush
Chalix Koreans
37 2,082 10:44 15:21 31:32 ⛏ Fish Boom FC
33 1,825 10:26 24:43 35:28 ⚔ Archer Rush
daddeldida Persians
33 1,861 10:28 24:32 39:44 ⚔ Scout Rush
GdR_Salinaro Teutons
28 1,579 9:22 22:10 34:41 ⚔ Scout Rush
27 1,493 9:49 17:45 39:18 ⛏ Fast Castle
Berkut! Khmer
20 1,121 11:35 19:26 35:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,000 14,830 23,160 1,700 78,690 91,550
37,645 17,505 16,660 850 72,660 79,627
36,480 16,840 17,345 1,660 72,325 76,156
36,375 14,270 20,620 415 71,680 79,756
17,495 35,108 13,430 4,385 70,418 80,404
26,625 20,340 16,190 3,215 66,370 70,053
27,100 25,811 10,890 1,765 65,566 73,579
11,970 12,136 8,315 4,605 37,026 38,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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