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Black Forest

503446630Analyzed
4v4 RM · 2d ago on Aug 31, 2026· 55m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1072
+14
🇨🇭 Romans · Switzerland
1070
+14
🇫🇷 Aztecs · France
1070
+14
🇺🇸 Koreans · United States
993
+18
🇹🇷 Gurjaras · Türkiye
1048
-16
🇷🇴 Magyars · Romania
1040
-15
🇬🇧 Franks · United Kingdom
1032
-15
🇬🇧 Slavs · United Kingdom
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
Kryptonknight Koreans
55 3,059 13:18 17:43 40:38 ⛏ Fast Castle
math-hbcn Aztecs
46 2,581 11:04 14:43 30:15 ⛏ Fast Castle
tataglia Gurjaras
27 1,530 12:18 18:06 33:21 ⛏ Fast Castle
Leasdon Franks
26 1,433 10:58 18:19 34:58 ⛏ Fast Castle
25 1,389 14:12 19:15 33:45 ⚔ Drush FC
`TryAki Persians
23 1,300 10:57 19:57 34:20 ⛏ Fast Castle
Nielu256 Magyars
22 1,256 11:39 15:32 29:36 ⛏ Fast Castle
Civilgarlic Romans
20 1,112 12:57 18:42 32:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,090 18,860 30,410 3,000 114,360 116,325
34,160 35,420 22,930 2,800 95,310 118,941
36,145 14,425 23,070 1,825 75,465 80,103
27,800 27,783 15,260 2,905 73,748 83,193
27,405 19,520 16,870 5,650 69,445 103,688
23,225 28,819 6,710 4,650 63,404 67,143
27,230 23,403 5,810 1,645 58,088 83,400
18,190 13,547 10,340 3,475 45,552 50,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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