AoeStats
← Mini440

QS Arena

503446603Analyzed
4v4 RM · 6d ago on Aug 31, 2026· 39m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
902
+31
🇲🇽 Turks · Mexico
817
+14
🇳🇱 Vietnamese · Netherlands
793
+15
🇳🇱 Franks · Netherlands
759
+17
🇰🇼 Goths · Kuwait
787
-15
🇸🇪 Spanish · Sweden
784
-14
🇩🇪 Tupi · Germany
777
-14
🇹🇷 Huns · Türkiye
749
-13
Player eAPM Actions Feudal Castle Imperial Opening
Janko_22 Tupi
35 1,370 8:39 22:12 37:47 ⛏ Fast Castle
Mini440 Goths
34 1,331 7:58 19:13 35:22 ⛏ Fast Castle
jessebeekje Vietnamese
28 1,104 9:12 16:50 36:47 ⛏ Fast Castle
Ailluk Britons
22 865 9:46 15:31 33:53 ⚔ FC into Archers into Skirms
Zeus GX Turks
19 764 8:04 16:33 23:46 ◆ FC into Fast Imp
triz123 Franks
16 625 8:13 16:37 30:56 ⚔ FC into Archers
Gori11a Spanish
12 466 9:31 16:11 29:58 ⛏ Fast Castle
Açi Huns
10 393 9:42 22:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,755 29,815 6,865 2,250 59,685 61,599
17,330 15,565 8,280 2,400 43,575 46,519
19,680 10,595 8,430 2,590 41,295 49,752
10,315 12,490 7,835 1,500 32,140 36,337
11,415 7,510 6,520 1,580 27,025 31,400
8,735 12,325 4,330 1,500 26,890 32,639
10,065 6,075 2,270 2,150 20,560 25,690
7,985 6,655 3,140 850 18,630 21,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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