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Arabia

503446443Analyzed
3v3 RM · 3d ago on Aug 31, 2026· 28m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Maya · Sweden
710
+7
🇸🇪 Sicilians · Sweden
643
+9
🇸🇪 Malians · Sweden
533
+13
🇹🇷 Bohemians · Türkiye
541
-12
🇧🇷 Malians · Brazil
496
-10
🇷🇺 Burgundians · Russia
393
-7
Player eAPM Actions Feudal Castle Imperial Opening
Center <3 Maya
18 519 12:08 25:20 ⚔ Archer Rush
MrKuk Sicilians
13 364 12:11 24:47 ⛏ Fast Castle
lipelpimentel Malians
11 310 10:59 20:14 ⛏ Fast Castle
Shukrullah Malians
11 308 15:04 25:51 ⚔ Drush
ORION Bohemians
10 288 13:56 21:50 ⛏ Fast Castle
Fick dich! Burgundians
5 152 16:56 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,750 5,070 3,255 125 14,200 17,282
7,915 2,925 2,025 175 13,040 14,696
3,825 4,250 880 790 9,745 11,192
5,975 3,115 305 0 9,395 11,935
4,575 3,010 250 320 8,155 9,786
3,630 2,390 165 0 6,185 8,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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