AoeStats
← bladype

Arabia

503446365Analyzed
2v2 RM · 6d ago on Aug 31, 2026· 20m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
820
+18
🇩🇪 Turks · Germany
819
+18
🇦🇷 Burgundians · Argentina
882
-19
🇨🇷 Britons · Costa Rica
826
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 981 10:20
24 511 11:32 ⚔ M@A Rush
13 264 11:28 ⚔ Tower Rush
8 160

Resources

Player Food Wood Gold Stone Spent Collected
3,025 1,735 100 625 5,485 7,297
2,325 2,715 140 250 5,430 5,483
2,600 2,155 185 0 4,940 6,153
550 225 0 0 775 983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.