AoeStats
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Nomad

503446311Analyzed
2v2 RM · 7d ago on Aug 31, 2026· 25m 26s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
950
+15
🇹🇷 Dravidians · Türkiye
942
+16
🇷🇺 Tatars · Russia
946
-16
🇩🇪 Persians · Germany
924
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 1,567 16:09 21:37 ⚔ Fish Boom into Towers FC
56 1,426 14:51 19:16 ⛏ Fish Boom
29 738 12:26 19:37 ⛏ Fish Boom FC
12 297 15:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,700 4,887 600 1,205 13,392 13,630
4,795 3,403 915 225 9,338 11,558
4,425 3,224 1,130 100 8,879 11,010
3,625 2,170 300 100 6,195 7,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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