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503446164Analyzed
4v4 RM · 4d ago on Aug 31, 2026· 39m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1055
+15
🇧🇪 Koreans · Belgium
1029
+16
🇺🇸 Goths · United States
1028
+16
🇵🇪 Franks · Peru
996
+18
🇫🇷 Koreans · France
1054
-17
🇨🇳 Huns · China
1041
-17
🇫🇷 Vikings · France
1035
-16
🇧🇷 Magyars · Brazil
996
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,693 11:46 16:52 ⛏ Fast Castle
38 1,516 9:50 22:20 ⚔ Scout Rush
WarJack97 Goths
35 1,379 11:09 15:53 32:30 ⛏ Fast Castle
PietrusIV Koreans
28 1,109 11:03 18:47 34:13
Archtoumtec Koreans
28 1,125 11:14 15:43 39:52 ⛏ Fast Castle
C Vikings
27 1,090 11:43 15:33 35:29 ⛏ Fast Castle
21 823 12:33 18:04 31:31 ⛏ Fast Castle
15 597 10:54 17:01 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,255 10,220 8,025 950 39,450 42,120
9,775 19,203 7,830 2,250 39,058 43,451
C
16,440 12,335 7,365 1,550 37,690 42,868
17,570 11,425 6,305 2,150 37,450 42,921
14,875 10,780 6,145 1,050 32,850 33,776
12,215 12,583 3,475 1,985 30,258 31,574
9,775 11,375 7,110 1,150 29,410 35,990
5,335 5,825 1,715 850 13,725 15,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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