AoeStats
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Arabia

503446115Analyzed
2v2 RM · 4d ago on Aug 31, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Saracens · Czechia
1184
+17
🇬🇧 Mapuche · United Kingdom
1162
+18
🇩🇪 Franks · Germany
1204
-17
🇩🇪 Ethiopians · Germany
1187
-17
Player eAPM Actions Feudal Castle Imperial Opening
Mike Mapuche
37 1,509 10:35 15:14 32:18 ⛏ Fast Castle
Roller-Rolf Ethiopians
36 1,446 9:42 22:25 ⚔ Archer Rush
25 1,013 11:24 21:34
25 1,021 9:20 19:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,490 10,820 5,735 1,700 35,745 37,343
6,375 8,578 8,210 0 23,163 24,111
10,975 7,270 4,530 135 22,910 23,952
7,970 4,529 3,135 1,525 17,159 18,212
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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