AoeStats
← JumperScott

Yucatan

503446073Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 14m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1170
+13
🇩🇪 Mongols · Germany
1114
+15
🇩🇪 Magyars · Germany
1093
+16
🇹🇷 Britons · Türkiye
1119
-16
🇦🇹 Poles · Austria
1113
-15
🇺🇸 Saracens · United States
1049
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 703 11:39 ⛏ Fast Castle
40 603 10:41 ⚔ Scout Rush
29 437 12:10
29 434 9:24 ⚔ Scout Rush
28 420 12:06 ⛏ Fast Castle
15 228 12:00

Resources

Player Food Wood Gold Stone Spent Collected
3,025 1,368 250 0 4,643 5,359
3,140 1,156 50 0 4,346 4,775
2,725 1,368 250 0 4,343 4,887
2,240 1,454 50 0 3,744 4,448
2,050 1,135 0 190 3,375 4,389
1,760 934 50 0 2,744 4,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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