AoeStats
← Dark Percival 15

QS Arena

503445849Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 65m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Cumans · France
1155
+14
🇺🇸 Malians · United States
1129
+15
🇺🇾 Hindustanis · Uruguay
1119
+15
🇫🇷 Byzantines · France
1034
+19
🇩🇪 Gurjaras · Germany
1118
-16
🇩🇪 Persians · Germany
1110
-16
🇩🇪 Malay · Germany
1109
-16
🇩🇪 Bohemians · Germany
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,337 7:25 12:24 35:13 ⛏ Fast Castle
35 2,300 7:56 11:34 34:46 ⛏ Fast Castle
30 1,984 8:15 12:21 36:51 ⛏ Fast Castle
27 1,760 8:32 14:58 39:45 ⛏ Fast Castle
24 1,568 9:08 12:33 48:25 ⛏ Fast Castle
24 1,561 8:44 11:18 29:57 ⛏ Fast Castle
22 1,455 8:01 12:24 24:58 ⛏ Fast Castle
20 1,327 12:21 18:11 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,325 28,565 24,490 3,130 106,510 113,763
46,130 24,830 26,835 5,700 103,495 116,227
59,985 18,125 16,695 1,900 96,705 103,011
28,520 22,340 38,335 3,850 93,045 101,459
37,490 34,480 5,370 3,280 80,620 91,066
35,950 24,055 14,410 4,195 78,610 94,864
36,485 23,130 12,205 3,510 75,330 83,923
18,390 25,500 8,865 1,700 54,455 60,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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