AoeStats
← Tohtori Saku

Arabia

503445744Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 49m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
817
+13
🇧🇪 Turks · Belgium
788
+15
vs
🇫🇮 Vietnamese · Finland
800
-41
🇫🇮 Portuguese · Finland
715
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,267 11:31 22:56 42:11 ⚔ Scout Rush
15 729 11:18 32:08 — ⚔ Scout Rush
13 650 11:27 20:01 37:59 ⛏ Fast Castle
6 319 14:55 26:58 48:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,965 9,420 10,070 1,575 39,030 53,564
13,680 12,214 6,875 1,735 34,504 52,743
6,565 7,185 1,480 975 16,205 17,636
7,105 3,475 2,280 650 13,510 19,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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