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Coastal Forest

503445464Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 72m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1000
+37
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938
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895
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826
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vs
🇹🇷 Maya · Türkiye
946
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🇩🇪 Franks · Germany
882
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,779 12:18 19:20 32:30 ⛏ Fish Boom into Fire Galleys FC
24 1,718 11:18 16:11 38:47 ⚔ FC into Scouts
21 1,483 11:18 17:00 36:16 ⛏ Fast Castle
21 1,538 11:22 15:01 37:39 ⛏ Fast Castle
19 1,396 11:22 18:51 38:54 ⛏ Fast Castle
14 1,007 11:42 18:08 33:03 ⛏ Fast Castle
10 733 15:00 24:00 40:41 ⛏ Fish Boom FC
9 648 13:32 22:03 36:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,480 17,675 18,485 3,540 68,180 117,841
25,090 16,643 22,830 3,180 67,743 79,290
35,385 16,320 13,305 750 65,760 87,966
23,135 17,524 7,425 4,725 52,809 58,728
20,855 8,895 15,745 3,550 49,045 54,705
13,705 17,980 5,935 1,760 39,380 50,274
15,520 12,045 6,270 1,400 35,235 38,560
9,725 8,060 5,320 4,810 27,915 36,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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