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Arabia

503445428Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 48m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1365
+11
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1361
+11
🇩🇪 Lithuanians · Germany
1354
+12
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1230
+17
vs
🇨🇭 Mongols · Switzerland
1294
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🇩🇪 Shu · Germany
1291
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1277
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🇩🇪 Persians · Germany
1168
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 2,282 9:42 24:58 — ⚔ Scout Rush
44 2,148 10:06 23:12 43:03 ⚔ Scout Rush
43 2,079 9:42 26:14 40:07 ⚔ Archer Rush
37 1,809 8:59 21:39 43:08 ⚔ Scout Rush
33 1,603 9:35 23:53 40:21 ⚔ Archer Rush
32 1,570 9:54 25:10 45:25 ⚔ Archer Rush
24 1,174 9:01 27:25 41:54 ⚔ Archer Rush
17 819 9:21 22:42 37:11 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,490 16,972 15,020 1,400 55,882 59,308
21,705 10,925 12,145 3,675 48,450 51,100
12,535 15,740 12,320 2,810 43,405 47,213
20,830 8,939 12,720 200 42,689 50,508
14,555 13,506 9,030 1,850 38,941 41,770
11,555 12,212 9,100 2,280 35,147 35,884
16,830 10,865 5,370 200 33,265 37,937
11,795 11,685 7,865 850 32,195 39,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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